Sunday, July 22, 2012

It's time for a vital change in the gaming world

By Adrian Antonacci


There are many MMORPGs on the market, but they all come with the same redundant button smashing and lack of interaction. SWTOR tried to combat this as much as they could, but in the end you still can not make your character block attacks or hit foes in certain spots. While these games are immensely fun, they do lack in-depth controls that would bring them to a whole new level.

I am not saying that WoW, SWTOR or RIFT aren't very fun games, but this would add a whole other level of intense game play to the game. Imagine a tank fighting a boss and truly blocking their attacks instead of just having a percentage chance to block. It would bring a very detailed level of control that the gaming industry would love. Who wouldn't like more boss interactions instead of the boss looking the exact same until their health points run out and they suddenly fall over?

Maybe Guild Wars 2 will raise the bar a bit with their environment interactions they are incorporating. In one of their previews, a toon fails to blow up a bridge successfully. Instead of them letting you go around freely like most games, they actually make the bridge fall over. Once the bridge collapses, it blocks your character's path. You can no longer go to that part of the game. This is a level of consequence and responsibility that no other MMO has really incorporated. Will this force the other games, or future games, to have environment interactions and consequences that they have been neglecting for so long? It would probably be impossible for current games to update their game engines. Even if they were able to, the massive amount of resources it would take to update their current content would probably nullify the possibility of it happening.

While there are many new games in the works, and countless expansions, everything is the same. For instance, Mists of Pandaria is the next World of Warcraft expansion. They have added some new and fun quests, but most of them are collection or killing quests. For those who have been playing for years, this is such a let down. No one enjoys mob grinding for hours on end. They followed the exact blueprint that surged their subscribers and has seen them fall off every month. It worked well in the past, but the player base is always wanting some kind of change. We need something different besides minor tweaks to the same flawed model. It is basically a rewrite of every other expansion with new visuals and not much else.

Remember when new games brought diversity and change? Those days have long been forgotten and have caused gamers to keep expecting more of the same thing. Think about Diablo 3, it is a great game, but once you beat it when you hit level 30+, you get to do it all over again. Sure, monsters are harder, but it is the same game again. Everything you did was forgotten, so you can keep playing to try getting to max level. It is such a great game, but not many people want to grind the game just for loot. The end boss is beaten 3 times before you even hit max level.

Hopefully the gaming industry sees the fault they have brought to the MMO community. If they really innovate their games and add something instead of the same old cloned games, we will finally see subscribers coming back. Even SWTOR and its fans have started to leave. The industry needs change and the next game to do something revolutionary might be the one that takes over WoW.




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